Lorath Narr, who first appeared in Reaper of Souls, and Neyrelle are two major characters that end up harkening back to Deckard Cain, and Leah who appeared in Diablo 3 only to become an unfortunate sacrifice to bring back the Prime Evil. While Diablo 4 is most certainly its own narrative, it doesn’t hesitate in calling back to previous games for character archetypes or even bosses. But very early on we had this commitment to fulfilling the promise of Diablo 4 being a dark, gothic fantasy.” And that’s the beauty of making a numbered sequel, in that you get to recast the die. All of Diablo one through three all view Diablo differently, and treat Diablo differently. “I think that each of the games, I would say it’s a lens in which you view the world of Sanctuary. When asked if the art direction of the game was done as a deliberate choice in response to criticism of Diablo 3, Mueller elaborated and stated that each Diablo game has its own core visual identity, entangled with the different stories found within Sanctuary, and Diablo 4’s art direction reflective of the narrative this team wanted to tell. The two organizations fought for the influence of Sanctuary's people in what will be known as the Sin War.The visceral nature of Caravaggio was also mentioned as key inspiration for how they chose to approach contrast within the visual elements of the game itself, and how Albert Bierstadt’s work helped inform the environments of the game. In retaliation, Inarius created his own sect, the Cathedral of Light. Thankfully, Inarius would notice the plans of the Prime Evils. Unfortunately, the Vizjerei or Spirit Clan of Mages would accidentally contact demons in the guise of "spirits." This would lead the Prime Evils to establish the Cult of the Triune dedicated to their worship, disguised as beings of good. RELATED: Diablo 3: Every Class, Ranked Worst To Best Moreover, Lilith would come to learn of such alterations and form a plan of her own. However, despite these machinations, time would have its way of revealing the realm to the warring sides of the High Heavens and the Burning Hells. This alteration would cause the formation of powerless Humans, as well as the hiding of Sanctuary's true nature. After Lilith's banishment, Inarius altered the Worldstone to ensure the Nephalem would produce weaker offsprings throughout the generations.
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